This is a bit different post than what I normally write, but thought I’d write it for fun.
I’ve become a bit obsessed with Warhammer Fantasy Role-Play 4e. While the rest of the group wants me to run D&D 5e games, I’m distracted with the Old World.
However, I still have a hang-up with my own settings, and also I like to create adventures using 3d printed miniatures, usually monsters that don’t have representation in the WFRP book. This is fine, because I also have an obsession with creating my own monsters.
On that note, I thought I’d start sharing my “fan work” here, on my blog.
This is a basic starter monster, like you’d find in the back of the WFRP 4e book.
THE BLOATED DEAD
This zombie is inspired by this miniature by Rocket Pig Games. As I was creating the stats in Warhammer, I thought it would be fun to make him similar to a Boomer from the video game Left 4 Dead. So basically, you have a zombie encounter likely to leave your players covered in vomit and/or gore, and the sudden target of a small horde of the dead.
ZOMBIE: BLOATED DEAD
Whether because of their gluttonous appetite or by chaos mutation, some zombies swell to a morbidly obese size and become the Bloated Dead. Bloated Dead always lurk amongst other zombies. They use their vile projectile vomit to distract dangerous prey. The vomit blinds the prey, but also draws other zombies to overwhelm the afflicted.
Bloated Dead explode when slain, covering everything in gore.
Traits: Big, Construct, Dark Vision, Distracting, Fear 2, Painless, Undead, Unstable (variant), Vomit (variant), Weapon +8
Optional: Corruption (Minor), Diseased (Zombie Plague), Infected, Infestation, Territorial
Unstable (variant): As pg 343 in WFRP 4e, except as follows: When a Bloated Dead reaches 0 Wounds, it explodes, covering everyone and everything within two yards. Anyone affected receive a Blinded and Stunned condition.
This gore attracts all zombies within TB yards to attack the covered target, and lasts for TB rounds.
Vomit (variant): As pg 343 in WFRP 4e, except as follows: Vomit does not cause damage. All losing targets receive a Blinded and Stunned condition.
Vomit attracts all zombies within TB yards to attack the covered target, and lasts for TB rounds.
This vomit variant does not affect Weapons and Armor.
If appropriate, at the end of any round in which the Bloated Dead vomits or explodes, add 1d10 zombies to the encounter.
Zombie Plague is only spread through Wounds from zombies. Anyone who dies of the Zombie Plague rises from the dead as a zombie 1d10 x6 Minutes later.
Contraction: If you fail an Easy (+40) Toughness Test when wounded by a zombie with the Zombie Plague Disease.
(for a more apocalyptic game, change the Toughness Test to Average (+20) or harder!)
Incubation: 1d10 Minutes
Duration: 1d10 Hours
Symptoms: Blight (Severe), Fever (Severe)
Notes: Once the victim is suffering the symptoms, he will only make one roll for the Blight. If failed, the victim dies at the end of the Duration, only to rise as a zombie 1d10 x6 Minutes later.
Zombie hordes with Bloated Dead are rarely the result of necromancers, but instead being the result of the Zombie Plague.
Characters might have to protect a small town, village, or hamlet from a marauding horde, or deal with an outbreak from within.