Death Knight – WFRP4e

Last week I shared one of my homebrew monsters for Warhammer Fantasy Role-Play 4e. Again, I’m basically creating encounters for some of my 3D printed minis I have, to work with my homebrew campaign with this rpg. This week I thought I’d share my Death Knight.
This Death Knight is my take on converting the Death Knight from D&D5e to Warhammer. It has 4 career paths of Knight and 2 from Warrior Priest. This is a tough foe with plenty of room to be made even tougher.
Note: Stats were randomly rolled from a base 30 per pg 314 of WFRP4e.

DEATH KNIGHT

A Death Knight is a Knight punished in death for his foul deeds while living, a punishment for those who abused their power for their own gain. After death, he rises as a Death Knight forever trapped to haunt the halls of his forlorn keep, surrounded by the ghosts of those who served him.

Sometimes a Death Knight can be summoned by evil warlords to lead the armies of chaos. When a Death Knight leaves his haunt, it is upon a Nightmare or Skeletal Steed.

A Death Knight cannot truly be killed until he finds redemption for his crimes, which may come about if somehow convinced to perform a truly noble service.  

If you use this, feel free to swap out Talents (or add to them from the Knight and Warrior Priest Career, or even give him all 4 Careers of Warrior Priest), as each Death Knight will be different.

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Skills: Athletics 73%, Cool 88%, Dodge 83%, Endurance 65%, Intimidate 83%, Language (Battle) 65%, Leadership 80%, Lore (Heraldry) 55%, Lore (History) 55%, Lore (Theology) 45%, Lore (Warfare) 55%, Melee (Cavalry) 98%, Melee (Basic) 98%, Pray 70%, Ranged (Bow) 35%, Ride (Horse) 73%, Secret Signs (Knightly Order) 55%
Talents: Bless (Sigmar or Ulric*), Invoke (Sigmar or Ulric*), Rough Rider, Shieldsman, Strike to Injure, Territorial, War Leader
Traits: Armor 5, Dark Vision, Fear 3, Hellfire Orb, Magic Resistance 2, Painless, Undead, Unstable (only when outside his keep or castle), Weapon +9
Optional: Corruption (Minor), Die Hard, Distracting, Fury, Mental Corruption

NEW TRAIT

Hellfire Orb
Once a day on the Death Knight’s turn for the Cost of 2 Advantage, the Death Knight can throw an orb of Hellfire as a Free Attack. The Death Knight cannot be harmed by his Hellfire Orb. It is a magical attack.
Otherwise identical to the Spell Great Fires of U’Zhul, pg 248 in WFRP4e.

ENCOUNTERS
The Death Knight’s keep is filled with ghosts and skeletons that serve the Death Knight.
* Note: The death Knight’s prayers are now answered by dark gods, not Sigmar and Ulric.

Other Homebrew Monsters
Zombie: Bloated Dead

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